INSTANT REPLAY GAMING · NES WALKTHROUGHS
Strider · Kazakh
First visit. Collect Data Files 1 and 2, learn Slide In, and return to the Blue Dragon to analyze the files.
Controls to know
A jumps, B swings the Cypher, and Select opens your inventory. Use Down at a lift entrance. For a Triangle Jump, jump toward a wall, then press away from the wall and tap A again as you touch it. Once you learn Slide In, hold down diagonally in the direction you want to slide and press A. Capcom’s NES manual
Kazakh map
Map by KingKuros (NES map creator). Open the zoomable map to inspect the lift connections and door labels. The full map includes areas you’ll reach on later visits.
First-visit walkthrough
- Deploy to Kazakh. Pick Kazakh from the Blue Dragon terminal. From the landing screen, go right through the streets. Swing at enemies as you approach so you can keep moving without running into them.
- Ride the first lift and collect Data File 1. Follow the street to the lift and take it up. Check your inventory for File 1 before continuing. If you reach an S3 door, backtrack to the main route. You start with the key for S1.
- Follow the S1 route to the officer. Continue through the complex via the S1 doors until an officer stops you to talk. The encounter gives you Data File 2 and teaches Slide In. Check your inventory if you’re unsure whether the encounter counted.
- Turn back after the conversation. The red wall in the nearby room is a landmark for a later visit with the Magnet Boots. Retrace your route through the lifts and streets to the landing screen.
Watch the Kazakh walkthrough to see the lift route and officer encounter in motion. The uploader flags unusual jumps in the recording.
Finish the mission
Route cross-checks · NES walkthrough · Capcom’s Kazakh overview
Discovered tricks and hacks
Wall zips in Kazakh
Speedrunners can use precise inputs to slip into a wall and move through terrain, bypassing part of the opening map. This is a speedrunning shortcut for the NES version. Recorded run and runner's notes