Instant Replay Archive

Pac-Man

Midway’s 1980 Pac-Man arcade flyer

Clear the maze, dodge four ghosts, and turn the chase around with a power pellet.

Arcade release and Pac-Man Museum+ platforms
ArcadeNintendo SwitchPlayStation 4WindowsXbox One

How to Play

Clear every dot to advance. Save a power pellet for when the ghosts are closing in, and use the side tunnel to get to the other end of the maze.

Pac-Man video cover

Watch on YouTube

Game History

An arcade game about eating

In the late 1970s, Iwatani saw an opportunity to attract people who rarely played arcade games, particularly women. He chose eating as the central idea and drew the characters with a playful look. The maze gave players an objective they could understand at a glance. The ghosts made reaching the last few dots a problem worth thinking about. Iwatani’s account of the design

From Puck Man to Pac-Man

Namco introduced the game in Japan in 1980. The original cabinet used the name Puck Man, drawn from paku paku, a Japanese expression that evokes opening and closing the mouth while eating. Midway brought the game to the United States under the name Pac-Man. Bandai Namco’s 1980 archive · The Strong’s Pac-Man collection entry

How the four ghosts track Pac-Man

In chase mode, each ghost aims for a different tile. As Pac-Man moves or turns, those targets can shift. At intersections, a ghost picks the available turn that brings it closest to its target, so the target describes where it is trying to go, even when walls send it another way.

In scatter mode the ghosts normally head for their own corners. A power pellet switches vulnerable ghosts into frightened mode, which changes how they choose turns and gives Pac-Man a chance to chase them. The Pac-Man Dossier and its targeting diagrams

Pac-Man Fever

The arcade hit spread to home versions, merchandise, and an animated series on ABC. The song Pac-Man Fever reached the Billboard Hot 100 top ten in 1982. The character was recognizable even to people who had never dropped a quarter into the cabinet. The Strong on Pac-Man’s cultural reach

Beyond the original maze

Ms. Pac-Man introduced a new lead character and multiple maze layouts. Super Pac-Man changed the objective to collecting foods and added a pellet that transformed the character into a larger, invincible version. Later collections brought the original game back alongside variants from different eras. The Strong inducted Pac-Man into the World Video Game Hall of Fame in 2015. Bandai Namco’s franchise timeline · Pac-Man Museum+ · World Video Game Hall of Fame

Sequels and Variations

Arcade originals and spin-offs

  • Puck Man 1980

    The Japanese release of the original maze game. Source

  • Ms. Pac-Man 1981–82

    Multiple maze layouts, moving bonus fruit, and a new lead character. Source

  • Super Pac-Man 1982

    Collect keys to open gates and use a Super Power Pellet to grow and charge through the maze. Source

  • Pac-Man Plus 1982

    A Midway conversion kit that changes how power-ups and ghosts behave. Source

  • Baby Pac-Man 1982

    A hybrid cabinet that switches between video mazes and a physical pinball playfield. Source

  • Pac & Pal 1983

    Flip cards to open gates and grab items before Miru carries them away. Source

  • Jr. Pac-Man 1983

    Wider, scrolling mazes and bonus items that change nearby dots. Source

  • Professor Pac-Man 1983

    A timed arcade quiz built around pictures and pattern recognition. Source

  • Pac-Land 1984

    A side-scrolling platform game about escorting a fairy home. Source

  • Pac-Mania 1987

    An isometric maze game that lets Pac-Man jump over ghosts. Source

  • Pac-Man Arrangement 1996

    The arcade remix adds jump panels, dash arrows, and simultaneous two-player play. Source

Console and handheld spin-offs

  • Pac-Attack 1990s

    A falling-block puzzle where Pac-Man eats chains of ghosts. Source

  • Pac-In-Time 1990s

    A side-scrolling adventure that sends Pac-Man into the past. Source

  • Pac-Man World 1999

    A 3D platform adventure built around rescuing Pac-Man’s friends and family. Source

  • Ms. Pac-Man Maze Madness 2000

    A 3D maze adventure with puzzles and environmental obstacles. Source

  • Pac-Man World 2 2002

    A 3D platforming sequel about recovering five golden fruits. Source

  • Pac-Man Vs. 2003

    One player controls Pac-Man while the others play as the ghosts. Source

  • Pac-Pix 2005

    Draw Pac-Man on the Nintendo DS touchscreen to bring him into play. Source

  • Pac ’n Roll 2005

    Roll Pac-Man through 3D stages with the DS stylus. Source

  • Pac-Man World 3 2005

    A platforming sequel that pairs Pac-Man with some of his former ghost rivals. Source

  • Pac-Man World Rally 2006

    A kart-racing spin-off featuring Pac-Man and other Namco characters. Source

  • Pac-Man and the Ghostly Adventures 2013–14

    Two 3D action adventures based on the animated series. Source

Modern maze variants and remakes

  • Pac-Man Championship Edition 2007

    A timed score attack with maze layouts that change as you clear them. Source

  • Pac-Man Championship Edition DX 2010

    Collect long trains of ghosts before turning around to eat them. Source

  • Pac-Man Battle Royale 2011

    Up to four arcade players compete and can eat each other after a power-up. Source

  • Pac-Man 256 2015

    An endless upward maze with a pursuing glitch inspired by the original’s split screen. Source

  • Pac-Man Championship Edition 2 2016

    Adds ghost trains, giant boss encounters, and an Adventure mode. Source

  • Pac-Man 99 2021

    A 99-player Switch variant where eating ghosts sends obstacles to opponents. Its online service ended in 2023. Source

  • Pac-Man World Re-Pac 2022

    A remake of the original Pac-Man World. Source

  • Pac-Man Mega Tunnel Battle: Chomp Champs 2024

    Up to 64 players compete across connected mazes. Source

  • Pac-Man World 2 Re-Pac 2025

    A remake of the second Pac-Man World game with updated stages and controls. Source

  • Shadow Labyrinth 2025

    A dark, side-scrolling action spin-off that reimagines Pac-Man’s eating mechanic. Source

Pac-Man Museum+ collects the arcade original and a selection of later games.

Discovered tricks and hacks

Original 1980 arcade version.

Cut upward where the ghosts cannot turn

Four upward turns near the middle of the maze are off-limits to ghosts in chase and scatter modes. Use one when a ghost is on your heels. A ghost can still enter that passage from the other end, and frightened ghosts can make the upward turn. The side tunnels also slow the ghosts while Pac-Man keeps his speed. The Pac-Man Dossier and its maze diagram

Pass through a ghost on a rare frame

If Pac-Man and a ghost swap adjacent tiles on the same frame, the game can miss the collision. It takes exact timing, so treat it as a rare glitch during normal play. The Pac-Man Dossier's frame-by-frame explanation

Find the hidden dots on level 256

A level-counter bug scrambles the right half of the maze. Nine dots are still collectible on that side, including four you can hear but cannot see. The nine dots reappear after a lost life, which can add points, but the board still cannot be cleared. The Pac-Man Dossier's split-screen map